America - Front
America - Back
Total Sales |
0.22m
Japan |
0.15m
NA |
0.11m
Europe |
0.08m
Others |
0.56m
Total |
1 | 111,962 | n/a | n/a | 111,962 | |
2 | 31,406 | n/a | n/a | 31,406 | |
3 | 14,818 | n/a | n/a | 14,818 | |
4 | 11,110 | n/a | n/a | 11,110 | |
5 | 6,707 | n/a | n/a | 6,707 | |
6 | 4,780 | n/a | n/a | 4,780 | |
7 | 3,913 | n/a | n/a | 3,913 | |
8 | 2,950 | n/a | n/a | 2,950 | |
9 | 3,528 | 35,215 | 18,241 | 21,233 | 78,217 |
10 | 2,336 | 10,635 | 6,428 | 6,662 | 26,061 |
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hunter_alien
posted 22/09/2013, 04:34
Somebody please report Meret, he is only trolling the Vita gtames... OT: One of my favorite Vita games thus far Absolutely love the fact that its actually playable in single player Depending how much extra they put in it, I might actually buy Delta :D Message | Report |
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DietSoap
posted 16/08/2013, 02:51
@Meret 33% was the purported average, not the specific for any individual game. SS would likely be lower or higher (would guess lower for a number of reasons I'm too lazy to get into right now). As far as how it sold for the genre, no, these are pretty decent for it, hunting games that aren't Monster Hunter rarely sell amazingly. Now as far as Toukiden, it had an anime airing concurrently and a larger install base to fall in. Taking the Vita version by itself, using the first four weeks and applying SS's current totals to them would bring Toukiden to about 250k in Japan LTD, so about 40k more. Roughly the same, the only one I see having a chance of breaking 500k on Vita would be GE2, and I'm honestly expecting lower 400k even there. Message | Report |
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Meret
posted 15/08/2013, 04:16
@DietSoap I remember comments about 10%-33%. Not all games selling like 33% in digital form. btw, this game sales are very small for "Monster Hunter killer". It's been promoted very heavilly... And Toukiden from Tecmo Koei sold better than this Inafune project. Message | Report |
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DietSoap
posted 05/07/2013, 12:08
@sniper989: That's quite literally for ALL, as in, including all those games that didn't even have a physical release to begin with. The figure they gave for games with a physical retail release was about 30% or 33% (can't remember), which would still bring this to a pretty nice 450k. Message | Report |
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