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America - Front

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Review Scores

VGChartz Score
N/A

Ratings

     

Developer

Capcom

Genre

Fighting

Other Versions

PC, All

Release Dates

02/16/16 Capcom
02/18/16 Capcom
02/16/16 Capcom

Community Stats

Owners: 17
Favorite: 0
Tracked: 1
Wishlist: 0
Now Playing: 2
 
7.9

Avg Community Rating:

 

Street Fighter V (PS4) > Opinions (62)

Mr Puggsly posted 15/04/2019, 02:47
SFV is a sales disaster because Capcom made a disappointing product with too many microtransactions. Some will argue you can unlock content for free, but its takes too long.

I do own it on PS4 but I find myself not enjoying due to long load times and offline modes are waste of time because they don't generate much points for unlocks.

I really don't care Xbox was ignored because the product is a mess. Maybe a next gen port with all content unlocked and faster loading could redeem this game.
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alejollorente10 posted 02/10/2018, 08:04
A game that should never have been exclusive.
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H3ADShOt3 posted 06/11/2017, 03:02
Dead Horse
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Rogerioandrade posted 28/08/2017, 12:42
I´m still on the fence about buying this game... but seeing how bad its sales are, I think I will stick to SF 4 to play with family and friends
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Kerotan posted 12/07/2017, 03:23
Tekken 7 just released and it sold 5 times more on ps4 then xb1. SFV would have been the same. If SFV had an XB1 port it wouldn't have made it a success. That's so obvious now.
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xboxonefan posted 05/05/2017, 05:35
1 million
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xboxonefan posted 05/05/2017, 05:35
1 million
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xboxonefan posted 05/05/2017, 05:35
1 million
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Kerotan posted 29/04/2017, 06:22
Ps4 closing in on 100 million sellers. This will help it get there!
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SuperBudgie1582 posted 02/02/2017, 02:11
This does not bode well for Tekken 7. Hopefully I'm wrong.
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Kerotan posted 01/02/2017, 07:34
Getting close to a million retail now
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Alex_The_Hedgehog posted 22/09/2016, 04:29
As a Street Fighter fan, I must say that I'm really disappointed with this game. The launch was terrible, and the additions are not helping either. The story mode was terrible.
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Mr Puggsly posted 29/06/2016, 06:01
I haven't booted this game in well maybe two months. I instead opted to complete MK9 and MKX with every character while this becomes a complete game.

I hear the story is coming July 1st, so I look forward to jumping back in.
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xboxonefan posted 31/05/2016, 11:00
Street fighter v more like Street flop
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Nuvendil posted 19/05/2016, 10:02
And Star Wars is a colosal IP. And even with all its lack of content, it still had significantly more than SFV and supplemented itself much more expediently than SFV
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Nuvendil posted 19/05/2016, 10:00
@spacedelete I've said this a lot and I'm going to keep saying this until people like you get it: "numbers taken in a vacuum are not an accurate barometer for measure past, present, or future potential for success.". Street Fighter V was doomed the moment Capcom decided to shove it out 6+ months before it was truly ready. It didn't even have several fan favorite characters at launch for goodness sake!
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Mr Puggsly posted 14/05/2016, 08:01
@spacedelete - I don't think the situation for the fighting genre is as grim as you make it. I mean MKX and Killer Instinct have done well. Tekken 7 should do good and I'm sure the next Injustice will have strong sales as well. SFV is not a reflection of the entire genre being in trouble.
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spacedelete posted 14/05/2016, 07:09
Mr Puggsly thats exactly what i am saying that fighting games are niche and casuals only care about shooters and sports now so if street fighter can't manage to sell well how badly will other fighting games bomb in sales from now on?
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Mr Puggsly posted 10/05/2016, 07:44
@spacedelete - Not a fair comparison, given the IP and genre. Also, SW:BF resembled a more complete product.
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spacedelete posted 09/05/2016, 10:18
Danrik Star Wars Battlefront also had a lack of content but the casuals eat that up and sold at least 12 million in two months so that excuse doesn't hold up.
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Dadrik posted 08/05/2016, 11:27
Rivals of Aether is popular as well, and has a competitive scene, Pokken too, even while being quirky.
Same goes for Killer Instinct, Marvel vs Capcom, Guilty Gear, etc... All these games have strong audiences, professional players, big sponsors, and they're all featured at EVO, which is one of the biggest esport event.

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Dadrik posted 08/05/2016, 11:24
Stupid comment again. You obviously do not know what you're talking about.

Smash Bros has always been more a fighting game than a party game. It has one of the most active competitive scene, and majors are followed by hundreds of thousands, and its popularity keeps on increasing, for SSB Melee and SSB4. Even Mortal Kombat has a strong competitive scene.

SFV bombed because its launch was a disaster, and that's pretty much it.

You base a whole statement on ONE specific example without taking in account any of the factors that led this game to have a disappointing performance sales wise.
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spacedelete posted 07/05/2016, 02:33
Dadrik not a stupid comment at all. Mortal Kombat and Smash bros are the exception and not the rule. people buy Mortal Kombat for the gore and blood and Smash bros is barely a fighting game as its more of a party game.

the days when traditional fighting games sold well is over. the fighting genre is the niche of the niche. even the Souls games are less niche than fighting games now.
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Dadrik posted 06/05/2016, 12:29
Stupid comment. Mortak Kombat X and Super Smash Bros. have both been successful.
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spacedelete posted 05/05/2016, 11:10
bOOmoscone Evo isn't going to do anything. fighting games are just niche genre nowadays as no one buys them. same thing will happen with Tekken 7 which will bomb hard in sales.
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b00moscone posted 03/05/2016, 08:10
Ouch.

Though let's not dismiss it just yet, big tournaments like EVO could be just what the doctor ordered.
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Rob5VGC posted 28/04/2016, 03:56
Lawd Jesus!
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sales2099 posted 23/04/2016, 09:46
The lack of content at launch is a lesson to remember: Never underestimate the buying power of casuals. This caters to fighting pros but neglects the guy who wanted to have fun with single player offerings.
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Mr Puggsly posted 18/04/2016, 11:43
@Darwin - Probably the holidays.
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QUAKECore89 posted 18/04/2016, 09:22
Hmm.. Dead.
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Alex_The_Hedgehog posted 18/04/2016, 06:56
Awful sales.
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Darwinianevolution posted 18/04/2016, 09:01
So when do you think this is going to reach the million? Because I can't see it being soon.
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Mr Puggsly posted 07/04/2016, 03:00
Correction: At the rate its going it will be tracking less than SO in coming weeks.
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Mr Puggsly posted 07/04/2016, 02:55
These sales arent just bad for SF, its bad for any major 1st party release. Its tracking less than Sunset Overdrive in aligned sales.
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kooltrex posted 06/04/2016, 11:36
sales are terrible for a SF game
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Rogerioandrade posted 06/04/2016, 08:34
Ugh! I was expecting this game to hit 01 million copies in 01 month but it seems that it won´t hit it even lifetime.... this is really dissapointing
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Chris Hu posted 30/03/2016, 07:22
First week numbers where decent but its legs are pretty poor.
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ZombieVito posted 17/03/2016, 05:24
What a flop. Next time Capcom release a full game.
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Mr Puggsly posted 16/03/2016, 02:18
@ReimTime - I don't think its flop either, but these numbers have to be below expectations.

I'm curious to see how the price holds up. By the time they add the story mode it could be $40.
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Mr Puggsly posted 16/03/2016, 12:03
Week isn't looking great either. Maybe 30-40K is my guess.
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ReimTime posted 11/03/2016, 05:01
I don't think it was a flop - I'm just surprised how large the week 2 drop was. I think we'll see some weeks down the line that will top week 2 easily
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kurasakiichimaru posted 11/03/2016, 03:18
Meh I think people are grossly overexaggerating how a flop it is. It will ship a million copies by march. It doesn't need a genius to know the game did not need a 50million dollars to make this game considering the content and advertisigng. People should wait for Evo before making assumptions. Underperforming doesn't make a game flop anyway.
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ReimTime posted 10/03/2016, 07:07
~440,000 1st week to ~90,000 2nd week. In comparison: on Steam according to Steamspy, 1st week numbers were ~100,000 and 2nd week sales were ~18,000. Roughly an 80% drop when averaged. In comparison NUNS4 - a fighting game which released within 2 weeks of SFV - (using its 3rd week considering its releases were not globally aligned) experienced a drop of roughly 52%. For fun's sake although it is not really applicable, RoTR experinced a drop of 54%.
I'm kind of curious how the sales will look once all of the features have been released. Will they jump again? If not and this is any indication, this game looks a tad paraplegic when it comes to legs.
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SlayerRondo posted 10/03/2016, 07:58
This game deserves the sales it getting.

Hopefully Capcom will learn from this and release the next edition of SF with an acceptable feature list.
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SubiyaCryolite posted 09/03/2016, 06:46
Im only buying the game once the "cinematic" story mode and all its characters are out.
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roborad posted 08/03/2016, 03:32
oh wow. really wasn't expecting 2nd week numbers to be that low. :/
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DEAD_ORIGINAL posted 08/03/2016, 11:40
Bad 3rd party exclusive
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Mr Puggsly posted 08/03/2016, 01:44
Oh boy, week 2 is looking bad based on US numbers.
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greencactaur posted 07/03/2016, 01:50
I think all the controversy around the lack of content really hurt this game :C, it's not like battlefront where the star wars name can carry it lol.
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Mr Puggsly posted 06/03/2016, 07:21
@StokeUp - No, hype for SFV was just down compared to its predecessor. SFV sold less than SFIV (PS3 only) in all regions in spite of a 1st party push.

I suspect a reason for that was people might be a little burned out on Street Fighter. Between four versions of Street Fighter IV, Marvel vs Capcom 3, SFxTekken, along with numerous rereleases of classic SF games. Perhaps that caused a decline.
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StokedUp posted 05/03/2016, 02:39
Zero advertising in the uk has erupted in poor sales, such a shame because the game is awesome. All these incomplete comments are stupid. Online play is much better than some arcade feature which lasts around 30minutes depending how good you are.
They need to advetise this to get more sales, It could still sell well.
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C_Hollomon posted 05/03/2016, 02:24
I thought it would sell more than MKX on PS4 week 1. Not that bad but it should have been better if it were a complete game. Word of mouth and reviews are very important in todays world of gaming. I will get this game when it's complete.
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Dadrik posted 05/03/2016, 01:31
Will probably take off after the major tournaments this summer, and the added content.
But yeah, an empty game with average sales at launch, no surprise.
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think-man posted 05/03/2016, 01:26
This is a mega flop, i saw this game heavily advertised here with posters and billboards. Thats what you get for milking a franchise then release a game with no content
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roborad posted 03/03/2016, 06:02
ouch. if these initial numbers coming in are accurate, then this thing sorta bombed.
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Mr Puggsly posted 02/03/2016, 03:53
US sales are in and as I suspected the hype wasnt there.

That's the risk of going exclusive. Less people care about this game. MKX had a bigger opening and it was multiplat.
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Mr Puggsly posted 28/02/2016, 04:21
@barney - If it didn't do 250K, that would be a disaster for the series. I don't think it'll be that bad.
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barneystinson69 posted 24/02/2016, 04:40
Pre-orders are overtracked. WW sales for the PS4 edition probably didn't even do 250k.
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barneystinson69 posted 24/02/2016, 04:40
Pre-orders are overtracked. WW sales for the PS4 edition probably didn't even do 250k.
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SlayerRondo posted 19/02/2016, 02:05
SF IV came out about two year and 3/4 months after the PS3 launched, almost exactly the same amount of time between the PS4 launch and SFV launch.

Aligning the PS3's global launches the first week looks to be about 530k. I am hoping and expectant that the SFV will surpass these launch numbers.

I think that Capcom could have done a better job promoting the game and getting the story mode released day one.
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Mr Puggsly posted 17/02/2016, 02:13
Im curious to see how it does. I dont think it has the hype SFIV did, but should do well.
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SlayerRondo posted 10/02/2016, 02:22
Am expecting some impressive first week numbers from this game if its as good as the early previews indicate. SFIV did allot to not only revitalize Street Fighter but the fighting genre as a whole and expect SFV to hit the ground running.
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Legacy Sales History

Total Sales
0.12m
Japan
0.64m
NA
0.42m
Europe
0.22m
Others
1.39m
Total

Opinion (62)

1 42,958 173,549 94,944 74,808 386,259
2 10,133 44,170 28,031 19,681 102,015
3 5,442 21,487 16,836 10,106 53,871
4 3,110 10,660 8,991 5,120 27,881
5 2,856 6,383 7,112 3,353 19,704
6 1,943 5,407 5,103 2,687 15,140
7 1,877 5,473 5,373 2,754 15,477
8 1,550 5,677 5,033 2,766 15,026
9 955 4,151 3,841 2,050 10,997
10 770 2,588 2,874 1,358 7,590
Mr Puggsly posted 15/04/2019, 02:47
SFV is a sales disaster because Capcom made a disappointing product with too many microtransactions. Some will argue you can unlock content for free, but its takes too long.

I do own it on PS4 but I find myself not enjoying due to long load times and offline modes are waste of time because they don't generate much points for unlocks.

I really don't care Xbox was ignored because the product is a mess. Maybe a next gen port with all content unlocked and faster loading could redeem this game.
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alejollorente10 posted 02/10/2018, 08:04
A game that should never have been exclusive.
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H3ADShOt3 posted 06/11/2017, 03:02
Dead Horse
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Rogerioandrade posted 28/08/2017, 12:42
I´m still on the fence about buying this game... but seeing how bad its sales are, I think I will stick to SF 4 to play with family and friends
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Kerotan posted 12/07/2017, 03:23
Tekken 7 just released and it sold 5 times more on ps4 then xb1. SFV would have been the same. If SFV had an XB1 port it wouldn't have made it a success. That's so obvious now.
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xboxonefan posted 05/05/2017, 05:35
1 million
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