America - Front
America - Back
Total Sales |
0.19m
Japan |
0.24m
NA |
0.29m
Europe |
0.10m
Others |
0.81m
Total |
1 | 112,406 | 92,770 | 48,916 | 39,683 | 293,775 |
2 | 30,720 | 16,363 | 18,305 | 8,606 | 73,994 |
3 | 15,123 | 8,145 | 9,387 | 4,329 | 36,984 |
4 | 7,156 | 5,406 | 4,740 | 2,626 | 19,928 |
5 | 3,959 | 2,947 | 4,775 | 1,795 | 13,476 |
6 | 1,945 | 1,602 | 4,167 | 1,236 | 8,950 |
7 | 1,592 | 1,333 | 2,688 | 899 | 6,512 |
8 | 1,184 | 1,317 | 2,867 | 924 | 6,292 |
9 | 1,021 | 1,152 | 2,390 | 789 | 5,352 |
10 | 1,024 | 1,102 | 1,941 | 697 | 4,764 |
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AgentRedgrave
posted 07/03/2016, 09:48
I never admitted anything. And as I said, Capcom themselves debunked your statement. Message | Report |
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A203D
posted 01/03/2016, 01:23
@AgentRedgrave. You already admitted that DMC4 was using automatic lock-on, and that DmC was using a true manual lock-on. How does lying about Hideaki Itusno now change that? How does it change that DMC4 is using an automatic lock-on? How does it change DMC4 Donte is not Dante? How does it change DMC4's slow, clunky gameplay mechanics? Let me guess you refuse to answer for the way DMC4 butchered the series yet again... Message | Report |
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AgentRedgrave
posted 24/11/2015, 02:03
@A203D Not according to Capcom, when they stated DmC's lock on was automatic, and the one added in the DE (Like the ones the previous games had) was manual Message | Report |
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[PACT]
posted 15/05/2015, 03:11
Damn, this comment section. Two years of animosity and salt. Sheesh... OT: Decent numbers for the most hated game of last gen. I really loved the soundtrack, level design, weapons and the flow/pacing of the game. But no 60fps, no manual lock-on and no aggressive enemy AI held this game back from it's fullest potential. (Fixed in the Definitive Edition though...) Message | Report |